
Commentary by the Ninth Doctor, Pencils and Inks by Illinest from layouts by Rob Berry, Colors by mpd57





SV: Even before Popgun, SuperTron was intended for print. But, this being my first published piece, my experience with printing colours was ZERO. If this were a perfect world, everything on screen would look like it does on paper.
KofK: Do you think it's a challenge to make dynamic characters out of robots? Do you look for ways to humanize them?
KofK: Your artwork is very engaging. Care to tell us about the process at all?
KofK: Why did you choose to submit to Zuda?





AW: With the writer's strike to contend with, what else can they do?


Danetropolis's David Daneman gave the Knave a little insight into his series, and brought a piece of original artwork created exclusively for this interview! Just like the good old days!
RR: We’d all joined forces previously on a webcomic called Elf-Help (currently available as a free download at Wowio). After putting the initial pitch pages together for Urbis Faerie, Martin and Carolina went off and drew an OGN called The Network for Jay Busbee (coming soon from Arcana), and Robt went on to color Zombie Highway and other things. Now the band’s back together so to speak, and we’re working on some new Urbis Faerie stuff right now.
things with ears and hair – things prosthetics could handle in a television production.
Gary Epting: SGC is a piece of a larger project that I’ve been working on for a number of years. When I stumbled on Zuda last July I was most interested in the fact they were asking for submissions that were out of the ordinary.
KofK: You've taken some heat, as well as received some praise, for the anti-narrative nature of SGC. What's the motivation for creating a mood and atmosphere instead of telling a straightforward story?
GE: Actually it wasn’t a conscious decision to be difficult or opaque. The simple truth is that the story I want to tell is long and very involved. I just didn’t see a way to launch this as a 007 whammy before the credits. I want people to be intrigued by the environment.
KofK: Could you discuss the process you use to create the art for this series?GE: The artwork I’ve created for this and most other projects is really consciously eclectic. I want to have as many styles and media at work as possible. I bring many pieces of original art into the process, watercolors, oils, drawings and small sculptures, but I also find plenty of uses for my photographs and video grabs. Of course, I rely on Photoshop to smooth off the edges and create a patina. But on the other hand, any PSD over twenty layers and I start to get woozy.
KofK: Is SGC something you think could work in print? Are print comics at all something you're interested in?
GE: I think SGC would make the transition to print, but it’s not my primary interest. (Although I may create a limited edition of giclee prints at some point.) My first interest is in exploring what story-telling on the web can be.
KofK: What have you thought of Zuda so far?
GE: I think Zuda is an admirable experiment. Of course there are some things that are still a little rough, but that’s only natural for a start-up. They are doing a good job of community building and that’s what this is all about. I hope they will continue to push the boundaries and not just become an online version of print comics.
KofK: What are some of your visual influences?
GE: I am a painter and a writer. I don’t have a background in comics per se. I have always loved Krazy and Ignatz and Bugs and Wile, but a major part of the Zuda experience for me has been to receive a whirlwind education in the comic tradition. I know film well. Early Hollywood, pre-code and the late silents. To me this experimental phase of film-making corresponds the best to the current web situation.
KofK: Anything else you'd like to add?
GE: I am really pleased to have been selected and participated, but I think Zuda is just getting started. I can’t wait to see what they are doing next year at this time. I hope I’m part of it.
To see more of Gary's work, visit his online gallery Tatu, a part of the Amalgamated Artists.
characters, no overall longer story arcs. I have a couple of traditional stories in the works but: 1-they're further from being done 2- I would rather do them on my own 3- I would like to improve my art (drawing, inking, coloring) and craft (sequential storytelling). This was another attraction since in this type of series I could experiment with layouts, timing, using color, without it feeling jarring, interupting some "continuity"... Oh, and I also submitted this way back, I think November, but before the end of the November competition, so I actually had not seen the outcome of November or December Zuda Competitions.
VB: I would say both. Probably leaning to deceptive amount of work. Moreso because most don't realize the amount of work that goes into one comic , especially when one person is doing all the work (penciling, inking, coloring, writing). I did think about panel composition, leaving space for word balloons, color, timing i.e. using a longer horizontal panel can seem as more "time" or a pause than a vertical panel. Comedic timing and all that. I also tried some things with color going almost mono-chromatic in panels to describe a feeling like anger or disgust. Of course none of this is new; I'm simply experimenting with ideas others who I look up to use. I would add, since I'm rather new to sequential storytelling, it also took more time just finding what was best. Changing the number of panels to find how short could I make it while still retaining a pause before the punchline. They're are of course as always compromises, many of mine I felt were done with the lettering , and the words chosen , the speech not feeling probably as naturalistic as it should be. Example: in the "Cigarettes Kill" strip, the child should be saying, "Cigarettes kill y'know?" Even just adding that y'know to me sounds a lot better than the "Cigarettes kill" I eventually went with. However, again, I was trying to do something where the reader didn't h
ave to zoom in to read the text I tried the text very large. On some in fact, like the Koala screen, I am able to upload a jpg to my digital device (mp3 player) and read it! So all these things were things I wanted to experiment with and continue to do so throughout the series should I be chosen. Introducing opposing diagonals to give more of sense of movement, all of this is actually considered. I was quiet happy with screen 8 (see left) in panel 1, everything: the hill,the clouds, tree, stick, even Job's hair/smile all point the reader up to panel 2. and panel 4 both the color/value and drawing instruct the eye down to panel 5.
KofK: Well, thanks for taking the time to talk with me, Victor. Anything else you'd like to add?